🧾 ImageMagick License Notice This project makes use of ImageMagick , a robust open-source image processing toolkit. ImageMagick is licensed under the Apache License, Version 2.0 , and may include
Author: Professor_Logan
We’re using RealESRGAN to take our artwork up in scale without losing quality. Here’s its BSD license: 📜 Credits and Licenses (Real-ESRGAN) This project uses Real-ESRGAN , an open-source image
Recently on a linguistics Discord server, I asked the smart people about how the word “voxblade” sounds: One setting element of the game is a lexemantic tool currently called a
Game design can be surprisingly lonely for strong introverts like me. Here’s where I am connected with like-minded folks who enjoy tinkering with ludology, games, and particularly game design: https://discord.com/invite/sjtRZsMAWt
Game Designers Need Multiple Sizes of Each Image …for print, 300 dpi. For screens, anywhere from 72 to 350ish ppi. I don’t want to waste time manually resampling full
This one’s a note-to-self post and a note to fellow game designers. One way to increase resolution of TCG card art images: First, assemble a big pile of [placeholder
A game with hundreds of creatures needs a lot of design –> debugging –> play testing –> play balancing. So I just spent a relaxing afternoon cobbling together a simple
A few failed gens of places images–and places represent physical geographic sites as well as conceptual: “a place of despair.” This first set is nominally a refugee camp. Mechanically in
So, right away you can see how many of the images in this batch are just not appropriate for general audiences of young players. It’s frustrating, but we’re learning a