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Lexid: Play your magical world!

Collectible trading card game all about the magic of words

Author: Professor_Logan

ImageMagick License

Posted on April 15, 2025 by Professor_Logan

🧾 ImageMagick License Notice This project makes use of ImageMagick , a robust open-source image processing toolkit. ImageMagick is licensed under the Apache License, Version 2.0 , and may include

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Game Design Toolchain Leave a comment

RealESRGAN Image Upscaling Tool

Posted on April 15, 2025 by Professor_Logan

We’re using RealESRGAN to take our artwork up in scale without losing quality.  Here’s its BSD license: 📜 Credits and Licenses (Real-ESRGAN) This project uses Real-ESRGAN , an open-source image

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Game Design Toolchain Leave a comment

Sonority: How Do Our Neologisms Sound Flowing Off the Tongue?

Posted on March 3, 2024 by Professor_Logan

Recently on a linguistics Discord server, I asked the smart people about how the word “voxblade” sounds: One setting element of the game is a lexemantic tool currently called a

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Game Design Notes To Self Leave a comment

Game Design Communities, Servers, Conversations, Encouragement

Posted on February 17, 2024 by Professor_Logan

Game design can be surprisingly lonely for strong introverts like me. Here’s where I am connected with like-minded folks who enjoy tinkering with ludology, games, and particularly game design:  https://discord.com/invite/sjtRZsMAWt

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Game Design Notes To Self Leave a comment

How to batch resize your game’s art images down for standard resolutions using ImageMagick

Posted on February 17, 2024 by Professor_Logan

Game Designers Need Multiple Sizes of Each Image …for print, 300 dpi.  For screens, anywhere from 72 to 350ish ppi.   I don’t want to waste time manually resampling full

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Game Design Notes To Self, Game Design Toolchain Art illustrations and images, Automation, Game development Leave a comment

How I’m Automating Upsampling TCG Card Art Images and Masking For Transparency

Posted on February 17, 2024 by Professor_Logan

This one’s a note-to-self post and a note to fellow game designers.   One way to increase resolution of TCG card art images:  First, assemble a big pile of [placeholder

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Design Ephemera, Game Design Notes To Self, Game Design Toolchain AI image generation, Automate, print-and-play Leave a comment

Playtesting Lexids: Creatures Created by Words

Posted on February 16, 2024 by Professor_Logan

A game with hundreds of creatures needs a lot of design –> debugging –> play testing –> play balancing. So I just spent a relaxing afternoon cobbling together a simple

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Design Ephemera, Game Design Notes To Self Leave a comment

Character Image Rejects

Posted on August 26, 2023 by Professor_Logan
Design Ephemera, Game Design Notes To Self, Game Design Toolchain Leave a comment

Places Images

Posted on August 26, 2023 by Professor_Logan

A few failed gens of places images–and places represent physical geographic sites as well as conceptual: “a place of despair.” This first set is nominally a refugee camp. Mechanically in

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Art & Images, Design Ephemera, Game Design Notes To Self, Game Design Toolchain AI slop placeholder images Leave a comment

Initial Signature Character Portraits, More Image Rejects

Posted on July 24, 2023 by Professor_Logan

So, right away you can see how many of the images in this batch are just not appropriate for general audiences of young players. It’s frustrating, but we’re learning a

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Art & Images
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