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Lexid: Play your magical world!

Collectible trading card game all about the magic of words

Category: Game Design Notes To Self

Sonority: How Do Our Neologisms Sound Flowing Off the Tongue?

Posted on March 3, 2024 by Professor_Logan

Recently on a linguistics Discord server, I asked the smart people about how the word “voxblade” sounds: One setting element of the game is a lexemantic tool currently called a

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Game Design Communities, Servers, Conversations, Encouragement

Posted on February 17, 2024 by Professor_Logan

Game design can be surprisingly lonely for strong introverts like me. Here’s where I am connected with like-minded folks who enjoy tinkering with ludology, games, and particularly game design:  https://discord.com/invite/sjtRZsMAWt

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How to batch resize your game’s art images down for standard resolutions using ImageMagick

Posted on February 17, 2024 by Professor_Logan

Game Designers Need Multiple Sizes of Each Image …for print, 300 dpi.  For screens, anywhere from 72 to 350ish ppi.   I don’t want to waste time manually resampling full

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Game Design Notes To Self, Game Design Toolchain Art illustrations and images, Automation, Game development Leave a comment

How I’m Automating Upsampling TCG Card Art Images and Masking For Transparency

Posted on February 17, 2024 by Professor_Logan

This one’s a note-to-self post and a note to fellow game designers.   One way to increase resolution of TCG card art images:  First, assemble a big pile of [placeholder

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Design Ephemera, Game Design Notes To Self, Game Design Toolchain AI image generation, Automate, print-and-play Leave a comment

Playtesting Lexids: Creatures Created by Words

Posted on February 16, 2024 by Professor_Logan

A game with hundreds of creatures needs a lot of design –> debugging –> play testing –> play balancing. So I just spent a relaxing afternoon cobbling together a simple

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Design Ephemera, Game Design Notes To Self Leave a comment

Character Image Rejects

Posted on August 26, 2023 by Professor_Logan
Design Ephemera, Game Design Notes To Self, Game Design Toolchain Leave a comment

Places Images

Posted on August 26, 2023 by Professor_Logan

A few failed gens of places images–and places represent physical geographic sites as well as conceptual: “a place of despair.” This first set is nominally a refugee camp. Mechanically in

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Art & Images, Design Ephemera, Game Design Notes To Self, Game Design Toolchain AI slop placeholder images Leave a comment

Card Illustration Rejects: Thirst Traps. Poss. NSFW.

Posted on July 21, 2023 by Professor_Logan

Another round of images for the recycle bin. These were mostly technically successful image generations. However, none of these look to us like real people with normal problems, so this

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Art & Images, Design Ephemera, Game Design Notes To Self Leave a comment

I believe I’d like to design a tabletop card game.

Posted on September 25, 2015 by Professor_Logan

I’d like to make it involve building words from blocks of meaning and from there play the words into the game session tactically.

Game Design Notes To Self Game Design Leave a comment
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